Sound design
Weapons, abilities, creatures, environments, UI and the tiny details that make a world believable.
Game Audio Designer • Composer • Mixing Engineer • Music Producer
I design and implement game audio across sound design, music, and interactive systems, and I mix and produce music for artists who want their tracks to land with clarity and character.
01 / Game audio
I work across sound creation, middleware and engine to make interactive audio that responds, supports and stays out of the way when it should.
Hear game audio ↓ Tell me about your game ↗Weapons, abilities, creatures, environments, UI and the tiny details that make a world believable.
FMOD, Unity integration, parameters, snapshots and adaptive systems built for real production.
Original score, stems, transitions and music systems that follow the player’s story.
A focused pass for a playtest, demo, publisher pitch, Early Access build or release.
02 / Music
Mixing and production for artists, bands and songwriters who want their ideas to sound intentional, dimensional and ready to share.
Hear a production example ↓ Send me your track ↗A clear, confident final mix that gives every part its place and the song its feeling.
Turn a demo or a strong idea into a finished production with character.
Original music for artists, games and the spaces between.
Editing, instrumentation, sound selection and additional production when a track needs another ear.
Music projects and mix examples will be added here as they are ready.
Selected work
Selected game audio projects load here.
Listen
Audio samples load here.
About
Experience loads here.
Tools & practice
Have a project in mind?
Tell me what you’re making, where it is in the process and what you want people to hear.
Get in touch ↗